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Connect Four

Benchmarks

Task NameDataset NameSOTA ResultTrend
Adversarial Reinforcement LearningConnect Four 100% optimal adversary (test-time)
Avg Return-0.98
3
Adversarial Reinforcement LearningConnect Four 70% optimal adversary (test)
Average Return0.02
3
Adversarial Reinforcement LearningConnect Four 50% optimal adversary (test-time)
Average Return0.11
3
Adversarial Reinforcement LearningConnect Four 30% optimal adversary (test-time)
Average Return0.55
3
Strategic game playingConnect Four held-out (test)
Win Rate21.55
2
Contingent PlanningConnect Four
Metric-
0
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