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Multiagent Cooperation and Competition with Deep Reinforcement Learning

About

Multiagent systems appear in most social, economical, and political situations. In the present work we extend the Deep Q-Learning Network architecture proposed by Google DeepMind to multiagent environments and investigate how two agents controlled by independent Deep Q-Networks interact in the classic videogame Pong. By manipulating the classical rewarding scheme of Pong we demonstrate how competitive and collaborative behaviors emerge. Competitive agents learn to play and score efficiently. Agents trained under collaborative rewarding schemes find an optimal strategy to keep the ball in the game as long as possible. We also describe the progression from competitive to collaborative behavior. The present work demonstrates that Deep Q-Networks can become a practical tool for studying the decentralized learning of multiagent systems living in highly complex environments.

Ardi Tampuu, Tambet Matiisen, Dorian Kodelja, Ilya Kuzovkin, Kristjan Korjus, Juhan Aru, Jaan Aru, Raul Vicente• 2015

Related benchmarks

TaskDatasetResultRank
Multi-Agent Reinforcement LearningLevel-Based Foraging 10x10-4p-3f v2 (test)
Final Episode Return37
10
Multi-Agent Reinforcement LearningLevel-Based Foraging 2s-10x10-3p-3f v2 (test)
Final Episode Return56
10
Multi-Agent Reinforcement LearningLevel-Based Foraging 10x10-3p-5f v2 (test)
Final Episode Return11
10
Multi-Agent Reinforcement LearningLevel-Based Foraging 2s-8x8-2p-2f-coop v2 (test)
Final Episode Return65
10
Multi-Agent Reinforcement LearningMAMuJoCo HalfCheetah 6x1 (test)
Average Episodic Return16.03
8
Multi-Agent Reinforcement LearningMAMuJoCo Hopper 3x1 (test)
Average Episodic Return17.09
8
Multi-Agent Reinforcement LearningMAMuJoCo Walker2d 6x1 (test)
Average Episodic Return18.61
8
Multi-Agent Reinforcement LearningMAMuJoCo Ant 8x1 (test)
Average Episodic Return22.5
8
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