Our new X account is live! Follow @wizwand_team for updates
WorkDL logo mark

The Arcade Learning Environment: An Evaluation Platform for General Agents

About

In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds of Atari 2600 game environments, each one different, interesting, and designed to be a challenge for human players. ALE presents significant research challenges for reinforcement learning, model learning, model-based planning, imitation learning, transfer learning, and intrinsic motivation. Most importantly, it provides a rigorous testbed for evaluating and comparing approaches to these problems. We illustrate the promise of ALE by developing and benchmarking domain-independent agents designed using well-established AI techniques for both reinforcement learning and planning. In doing so, we also propose an evaluation methodology made possible by ALE, reporting empirical results on over 55 different games. All of the software, including the benchmark agents, is publicly available.

Marc G. Bellemare, Yavar Naddaf, Joel Veness, Michael Bowling• 2012

Related benchmarks

TaskDatasetResultRank
Reinforcement LearningAtari 57
Atlantis2.90e+4
21
Reinforcement LearningSpace Invaders Atari 2600 (test)
Average Total Reward271
5
Reinforcement LearningBeam Rider Atari 2600 (test)
Average Episode Reward996
5
Reinforcement LearningBreakout Atari 2600 (test)
Average Total Reward5.2
5
Reinforcement LearningEnduro Atari 2600 (test)
Average Total Reward129
5
Reinforcement LearningPong Atari 2600 (test)
Average Total Reward-19
5
Reinforcement LearningQ*bert Atari 2600 (test)
Average Total Reward614
5
Reinforcement LearningSeaquest Atari 2600 (test)
Avg Total Reward665
5
Showing 8 of 8 rows

Other info

Code

Follow for update