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Playing Atari with Deep Reinforcement Learning

About

We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.

Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra, Martin Riedmiller• 2013

Related benchmarks

TaskDatasetResultRank
Single Asset TradingTSLA (test)
CR %-1.296
24
Game PlayingAtari 2600 (Arcade Learning Environment) v1 (test)
Alien Score6.88e+3
13
RMAB policy optimizationFood Rescue Phone Calls N=20, K=10 (real-world)
Normalized Reward120.9
10
Single Asset TradingTSLA High Volatility Condition 2022-04-01 to 2022-10-15 v1.0 (test)
Calmar Ratio (CR)-0.0845
9
Single Asset TradingAMZN (test)
CR0.1117
9
Traffic Flow OptimizationMelbourne Parking Probability 0.1 Real-world data
Avg Time Loss (s)105.4
9
Traffic Flow OptimizationMelbourne Parking Probability 0.2 Real-world data
Avg Time Loss (s)121
9
Traffic Flow OptimizationMelbourne Parking Probability 0.3 Real-world data
Avg Time Loss (s)138.4
9
Traffic Flow OptimizationMelbourne Parking Probability 0.4 Real-world data
Avg Time Loss (s)155.7
9
Continuous ControlAcrobot Nonmarkov v1 (test)
AUC@T-96.7
9
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