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Asynchronous Methods for Deep Reinforcement Learning

About

We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard reinforcement learning algorithms and show that parallel actor-learners have a stabilizing effect on training allowing all four methods to successfully train neural network controllers. The best performing method, an asynchronous variant of actor-critic, surpasses the current state-of-the-art on the Atari domain while training for half the time on a single multi-core CPU instead of a GPU. Furthermore, we show that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task of navigating random 3D mazes using a visual input.

Volodymyr Mnih, Adri\`a Puigdom\`enech Badia, Mehdi Mirza, Alex Graves, Timothy P. Lillicrap, Tim Harley, David Silver, Koray Kavukcuoglu• 2016

Related benchmarks

TaskDatasetResultRank
Intent ClassificationBanking77 (test)
Accuracy83.6
151
Reinforcement LearningAtari 2600 MONTEZUMA'S REVENGE
Score67
45
Reinforcement LearningWalker
Average Returns213.4
38
Reinforcement LearningHumanoid
Zero-Shot Reward4.54e+3
30
Atari Game PlayingPitfall!
Score-78
25
Single Asset TradingTSLA (test)
CR %-35.644
24
Reinforcement LearningAtari 2600 57 games
Median Human-Normalized Score116
20
Reinforcement LearningHalfcheetah
Average Return-646
17
Reinforcement LearningPendulum
Avg Episode Reward-157.6
15
Reinforcement LearningAtari-57 (test)
Median Human Norm Return117.9
15
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