Asynchronous Methods for Deep Reinforcement Learning
About
We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard reinforcement learning algorithms and show that parallel actor-learners have a stabilizing effect on training allowing all four methods to successfully train neural network controllers. The best performing method, an asynchronous variant of actor-critic, surpasses the current state-of-the-art on the Atari domain while training for half the time on a single multi-core CPU instead of a GPU. Furthermore, we show that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task of navigating random 3D mazes using a visual input.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Mathematical Reasoning | AIME 2024 | Accuracy31.7 | 479 | |
| Intent Classification | Banking77 (test) | Accuracy83.6 | 196 | |
| Mathematical Reasoning | AMC 2023 | Accuracy74.4 | 144 | |
| Reinforcement Learning | Atari 2600 MONTEZUMA'S REVENGE | Score67 | 45 | |
| Reinforcement Learning | Walker | Average Returns213.4 | 38 | |
| Reinforcement Learning | Humanoid | Zero-Shot Reward4.54e+3 | 32 | |
| Mathematical Reasoning | Combined Mathematical Reasoning Benchmarks | Average Accuracy48 | 30 | |
| Reinforcement Learning | cartpole | Average Reward989.5 | 29 | |
| Reinforcement Learning | BipedalWalker | Average Episode Reward291.8 | 26 | |
| Reinforcement Learning | Pendulum | Avg Episode Reward-157.6 | 26 |