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Asynchronous Methods for Deep Reinforcement Learning

About

We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard reinforcement learning algorithms and show that parallel actor-learners have a stabilizing effect on training allowing all four methods to successfully train neural network controllers. The best performing method, an asynchronous variant of actor-critic, surpasses the current state-of-the-art on the Atari domain while training for half the time on a single multi-core CPU instead of a GPU. Furthermore, we show that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task of navigating random 3D mazes using a visual input.

Volodymyr Mnih, Adri\`a Puigdom\`enech Badia, Mehdi Mirza, Alex Graves, Timothy P. Lillicrap, Tim Harley, David Silver, Koray Kavukcuoglu• 2016

Related benchmarks

TaskDatasetResultRank
Mathematical ReasoningAIME 2024
Accuracy31.7
479
Intent ClassificationBanking77 (test)
Accuracy83.6
196
Mathematical ReasoningAMC 2023
Accuracy74.4
144
Reinforcement LearningAtari 2600 MONTEZUMA'S REVENGE
Score67
45
Reinforcement LearningWalker
Average Returns213.4
38
Reinforcement LearningHumanoid
Zero-Shot Reward4.54e+3
32
Mathematical ReasoningCombined Mathematical Reasoning Benchmarks
Average Accuracy48
30
Reinforcement Learningcartpole
Average Reward989.5
29
Reinforcement LearningBipedalWalker
Average Episode Reward291.8
26
Reinforcement LearningPendulum
Avg Episode Reward-157.6
26
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