Deep Exploration via Bootstrapped DQN
About
Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of randomized value functions. Unlike dithering strategies such as epsilon-greedy exploration, bootstrapped DQN carries out temporally-extended (or deep) exploration; this can lead to exponentially faster learning. We demonstrate these benefits in complex stochastic MDPs and in the large-scale Arcade Learning Environment. Bootstrapped DQN substantially improves learning times and performance across most Atari games.
Ian Osband, Charles Blundell, Alexander Pritzel, Benjamin Van Roy• 2016
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Reinforcement Learning | Acrobot v1 | Mean Return-166.3 | 42 | |
| General Competence | G2U Overall | Average Rank (Overall)10.6 | 30 | |
| Utility | G2U Utility | Mean Utility0.497 | 30 | |
| Curiosity | G2U Curiosity | Mean0.856 | 30 | |
| Survival | G2U Survival | Mean0.121 | 30 | |
| Reinforcement Learning | CartPole v1 | Return2.68e+5 | 16 | |
| Reinforcement Learning | Atari 2600 | Alien Score2.44e+3 | 15 | |
| Reinforcement Learning | Supply Chain Optimization Environment (test) | Max Reward18.2 | 10 | |
| Reinforcement Learning | Stochastic GridWorld (20% slip probability) (test) | Success Rate15 | 5 | |
| Reinforcement Learning | Hopper v5 (strong-drift) | Final Return18.14 | 5 |
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