Robust Adversarial Reinforcement Learning
About
Deep neural networks coupled with fast simulation and improved computation have led to recent successes in the field of reinforcement learning (RL). However, most current RL-based approaches fail to generalize since: (a) the gap between simulation and real world is so large that policy-learning approaches fail to transfer; (b) even if policy learning is done in real world, the data scarcity leads to failed generalization from training to test scenarios (e.g., due to different friction or object masses). Inspired from H-infinity control methods, we note that both modeling errors and differences in training and test scenarios can be viewed as extra forces/disturbances in the system. This paper proposes the idea of robust adversarial reinforcement learning (RARL), where we train an agent to operate in the presence of a destabilizing adversary that applies disturbance forces to the system. The jointly trained adversary is reinforced -- that is, it learns an optimal destabilization policy. We formulate the policy learning as a zero-sum, minimax objective function. Extensive experiments in multiple environments (InvertedPendulum, HalfCheetah, Swimmer, Hopper and Walker2d) conclusively demonstrate that our method (a) improves training stability; (b) is robust to differences in training/test conditions; and c) outperform the baseline even in the absence of the adversary.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Reinforcement Learning | MuJoCo HumanoidStandup | Average Performance1.05e+5 | 24 | |
| 3D Bin Packing | 3D-BPP discrete setting (test) | Space Utilization74.6 | 20 | |
| Reinforcement Learning | MuJoCo Half-Cheetah | Average Return206.7 | 18 | |
| Reinforcement Learning | MuJoCo Ant | Average Return4.68e+3 | 14 | |
| Reinforcement Learning | MuJoCo Hopper | Average Return380.4 | 14 | |
| Reinforcement Learning | MuJoCo Walker | Average Return2.49e+3 | 14 | |
| Robot Locomotion | Ant v1 (test) | Performance Score1.40e+3 | 12 | |
| Continuous Control | HumanoidStandup MuJoCo (test) | Worst Case Performance1.07e+5 | 12 | |
| Robot Locomotion | Humanoid v1 (test) | Total Score6.78e+4 | 12 | |
| Robot Locomotion | Hopper v1 (test) | Performance Score170.5 | 12 |