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On human motion prediction using recurrent neural networks

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Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following the success of deep learning methods in several computer vision tasks, recent work has focused on using deep recurrent neural networks (RNNs) to model human motion, with the goal of learning time-dependent representations that perform tasks such as short-term motion prediction and long-term human motion synthesis. We examine recent work, with a focus on the evaluation methodologies commonly used in the literature, and show that, surprisingly, state-of-the-art performance can be achieved by a simple baseline that does not attempt to model motion at all. We investigate this result, and analyze recent RNN methods by looking at the architectures, loss functions, and training procedures used in state-of-the-art approaches. We propose three changes to the standard RNN models typically used for human motion, which result in a simple and scalable RNN architecture that obtains state-of-the-art performance on human motion prediction.

Julieta Martinez, Michael J. Black, Javier Romero• 2017

Related benchmarks

TaskDatasetResultRank
Collaborative Human Motion PredictionExPI unseen action 1.0
JME149
150
Human Motion PredictionHuman3.6M (test)
MPJPE25
85
Multi-person motion predictionExPI (common action split)
A1 (A-frame) Error59
84
Long-term Human Motion PredictionHuman3.6M
Average Error (MPJPE)97.56
58
Human Motion PredictionHuman3.6M
MAE (1000ms)1.03
46
Short-term motion predictionHuman 3.6M short-term motion prediction (test)
Avg MAE (Walking)21.7
40
Human Motion PredictionHuman3.6M (short-term)
Walking MAE29.36
40
Collaborative Human Motion PredictionExPI (single action split)
JME75
28
Human Motion Prediction3DPW
Trajectory Error (400ms)2.37
27
Human Pose PredictionHuman 3.6M Subject 5 (test)
Walking Error (Avg)0.28
24
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