Curiosity-driven Exploration by Self-supervised Prediction
About
In many real-world scenarios, rewards extrinsic to the agent are extremely sparse, or absent altogether. In such cases, curiosity can serve as an intrinsic reward signal to enable the agent to explore its environment and learn skills that might be useful later in its life. We formulate curiosity as the error in an agent's ability to predict the consequence of its own actions in a visual feature space learned by a self-supervised inverse dynamics model. Our formulation scales to high-dimensional continuous state spaces like images, bypasses the difficulties of directly predicting pixels, and, critically, ignores the aspects of the environment that cannot affect the agent. The proposed approach is evaluated in two environments: VizDoom and Super Mario Bros. Three broad settings are investigated: 1) sparse extrinsic reward, where curiosity allows for far fewer interactions with the environment to reach the goal; 2) exploration with no extrinsic reward, where curiosity pushes the agent to explore more efficiently; and 3) generalization to unseen scenarios (e.g. new levels of the same game) where the knowledge gained from earlier experience helps the agent explore new places much faster than starting from scratch. Demo video and code available at https://pathak22.github.io/noreward-rl/
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Reinforcement Learning | Atari 2600 MONTEZUMA'S REVENGE | Score2.68 | 45 | |
| Reinforcement Learning | Atari 2600 Montezuma's Revenge ALE (test) | Score400 | 24 | |
| State Exploration | Maze2D Square-b | State Coverage Ratio57 | 22 | |
| Reinforcement Learning | Atari 2600 Gravitar ALE (test) | Score3.37e+3 | 19 | |
| Goal-oriented dialogue | Movie | Success Rate53.11 | 17 | |
| Reinforcement Learning | Atari 2600 Qbert | Score1.06e+3 | 15 | |
| Unsupervised Reinforcement Learning | URL Benchmark Jaco | Reach Bottom Left9 | 12 | |
| Stand | URLB Walker 1.0 (test) | Mean Score868 | 12 | |
| Unsupervised Reinforcement Learning | URL Benchmark Quadruped | Jump Score225 | 12 | |
| Bottom Left | URLB Jaco 1.0 (test) | Mean Score112 | 12 |