Minimax Regret Bounds for Reinforcement Learning
About
We consider the problem of provably optimal exploration in reinforcement learning for finite horizon MDPs. We show that an optimistic modification to value iteration achieves a regret bound of $\tilde{O}( \sqrt{HSAT} + H^2S^2A+H\sqrt{T})$ where $H$ is the time horizon, $S$ the number of states, $A$ the number of actions and $T$ the number of time-steps. This result improves over the best previous known bound $\tilde{O}(HS \sqrt{AT})$ achieved by the UCRL2 algorithm of Jaksch et al., 2010. The key significance of our new results is that when $T\geq H^3S^3A$ and $SA\geq H$, it leads to a regret of $\tilde{O}(\sqrt{HSAT})$ that matches the established lower bound of $\Omega(\sqrt{HSAT})$ up to a logarithmic factor. Our analysis contains two key insights. We use careful application of concentration inequalities to the optimal value function as a whole, rather than to the transitions probabilities (to improve scaling in $S$), and we define Bernstein-based "exploration bonuses" that use the empirical variance of the estimated values at the next states (to improve scaling in $H$).
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Policy Optimization | Office World MAP0 | Avg Training Steps1.42e+5 | 18 | |
| Instruction Following | BabyAI BossLevel | Success Rate36.4 | 14 | |
| Instruction Following | BabyAI Synthseq | Average Episodic Reward0.361 | 7 | |
| Navigation | MiniGrid Four Rooms | Average Episodic Reward0.672 | 7 | |
| Bosslevel | BabyAI | Average Pass Rate0.282 | 7 | |
| Instruction Following | BabyAI Goto | Average Episodic Reward0.538 | 7 | |
| Instruction Following | BabyAI Pickup | Average Episodic Reward0.391 | 7 | |
| Policy Optimization | Office World MAP4 | Average Training Steps8.02e+4 | 7 | |
| Policy Optimization | Office World Map 4 Exp 6 | Average Training Steps8.02e+4 | 7 | |
| Synthseq | BabyAI | Average Pass Rate26.2 | 7 |