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#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning

About

Count-based exploration algorithms are known to perform near-optimally when used in conjunction with tabular reinforcement learning (RL) methods for solving small discrete Markov decision processes (MDPs). It is generally thought that count-based methods cannot be applied in high-dimensional state spaces, since most states will only occur once. Recent deep RL exploration strategies are able to deal with high-dimensional continuous state spaces through complex heuristics, often relying on optimism in the face of uncertainty or intrinsic motivation. In this work, we describe a surprising finding: a simple generalization of the classic count-based approach can reach near state-of-the-art performance on various high-dimensional and/or continuous deep RL benchmarks. States are mapped to hash codes, which allows to count their occurrences with a hash table. These counts are then used to compute a reward bonus according to the classic count-based exploration theory. We find that simple hash functions can achieve surprisingly good results on many challenging tasks. Furthermore, we show that a domain-dependent learned hash code may further improve these results. Detailed analysis reveals important aspects of a good hash function: 1) having appropriate granularity and 2) encoding information relevant to solving the MDP. This exploration strategy achieves near state-of-the-art performance on both continuous control tasks and Atari 2600 games, hence providing a simple yet powerful baseline for solving MDPs that require considerable exploration.

Haoran Tang, Rein Houthooft, Davis Foote, Adam Stooke, Xi Chen, Yan Duan, John Schulman, Filip De Turck, Pieter Abbeel• 2016

Related benchmarks

TaskDatasetResultRank
Reinforcement LearningAtari 2600 MONTEZUMA'S REVENGE
Score238
45
Reinforcement LearningAtari 2600 Montezuma's Revenge ALE (test)
Score75
24
Reinforcement LearningAtari 2600 Gravitar ALE (test)
Score482
19
Reinforcement LearningAtari 2600 Freeway ALE (test)
Score33
14
Reinforcement LearningAtari 2600 Frostbite ALE (test)
Avg Reward5.21e+3
13
Reinforcement LearningAtari 2600 Arcade Learning Environment (evaluation)
Montezuma's Revenge Score75
11
Reinforcement LearningAtari 2600 Venture ALE (test)
Score445
9
Atari Game PlayingAtari 2600 ALE (test)
Freeway Score33.5
8
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