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Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

About

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. In contrast, the AlphaGo Zero program recently achieved superhuman performance in the game of Go, by tabula rasa reinforcement learning from games of self-play. In this paper, we generalise this approach into a single AlphaZero algorithm that can achieve, tabula rasa, superhuman performance in many challenging domains. Starting from random play, and given no domain knowledge except the game rules, AlphaZero achieved within 24 hours a superhuman level of play in the games of chess and shogi (Japanese chess) as well as Go, and convincingly defeated a world-champion program in each case.

David Silver, Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Matthew Lai, Arthur Guez, Marc Lanctot, Laurent Sifre, Dharshan Kumaran, Thore Graepel, Timothy Lillicrap, Karen Simonyan, Demis Hassabis• 2017

Related benchmarks

TaskDatasetResultRank
Chess Puzzle SolvingChess Puzzles Novel boards
Puzzle Accuracy95.6
12
Chess PlayingInternal Chess Tournament Large-scale main results
Tournament Elo2.47e+3
11
Move predictionMaia Master (test)
Move Prediction Accuracy48.69
11
Move predictionMaia Skilled (test)
Move Prediction Accuracy40.46
11
Move predictionMaia Advanced (test)
Move Prediction Accuracy44.45
11
ChessChess Match vs Stockfish 100 games
Win Rate25
2
GoGo Match vs AlphaGo Zero 3-day 100 games (train)
Wins31
2
ShogiShogi Match vs Elmo 100 games
Win Count47
2
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