Distributed Prioritized Experience Replay
About
We propose a distributed architecture for deep reinforcement learning at scale, that enables agents to learn effectively from orders of magnitude more data than previously possible. The algorithm decouples acting from learning: the actors interact with their own instances of the environment by selecting actions according to a shared neural network, and accumulate the resulting experience in a shared experience replay memory; the learner replays samples of experience and updates the neural network. The architecture relies on prioritized experience replay to focus only on the most significant data generated by the actors. Our architecture substantially improves the state of the art on the Arcade Learning Environment, achieving better final performance in a fraction of the wall-clock training time.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Reinforcement Learning | Atari 2600 MONTEZUMA'S REVENGE | Score2.50e+3 | 45 | |
| Atari Game Playing | Pitfall! | Score-1 | 25 | |
| Reinforcement Learning | Atari 57 | Atlantis8.32e+5 | 21 | |
| Reinforcement Learning | Atari 2600 57 games (test) | -- | 15 | |
| Reinforcement Learning | Atari large data setting | Median Human-Normalized Score434.1 | 3 |