Learning Policy Representations in Multiagent Systems
About
Modeling agent behavior is central to understanding the emergence of complex phenomena in multiagent systems. Prior work in agent modeling has largely been task-specific and driven by hand-engineering domain-specific prior knowledge. We propose a general learning framework for modeling agent behavior in any multiagent system using only a handful of interaction data. Our framework casts agent modeling as a representation learning problem. Consequently, we construct a novel objective inspired by imitation learning and agent identification and design an algorithm for unsupervised learning of representations of agent policies. We demonstrate empirically the utility of the proposed framework in (i) a challenging high-dimensional competitive environment for continuous control and (ii) a cooperative environment for communication, on supervised predictive tasks, unsupervised clustering, and policy optimization using deep reinforcement learning.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Payoff prediction (Task A - Fixed) | Kuhn Poker | MSE0.023 | 10 | |
| Payoff prediction (Task A) | Leduc Poker | MSE0.227 | 7 | |
| Payoff prediction (Task B) | Kuhn Poker | MSE0.077 | 6 | |
| Payoff prediction (Task B) | Leduc Poker | MSE0.569 | 5 | |
| Agent Identification | Phantom TTT 500 agents (eval) | Top-1 Accuracy96.5 | 4 | |
| Agent Identification | Kuhn Poker (eval) | Top-1 Accuracy25.7 | 4 | |
| Agent Identification | Leduc Poker (eval) | Top-1 Accuracy38.9 | 4 | |
| Agent Identification | Kuhn Poker 500 eval agents | Top-1 Accuracy25.7 | 4 | |
| Agent Identification | Leduc Poker 500 eval agents | Top-1 Accuracy38.9 | 4 | |
| Agent Identification | Liar’s Dice (500 eval agents) | Top-1 Accuracy79.6 | 4 |