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Self-Supervised Video Representation Learning with Space-Time Cubic Puzzles

About

Self-supervised tasks such as colorization, inpainting and zigsaw puzzle have been utilized for visual representation learning for still images, when the number of labeled images is limited or absent at all. Recently, this worthwhile stream of study extends to video domain where the cost of human labeling is even more expensive. However, the most of existing methods are still based on 2D CNN architectures that can not directly capture spatio-temporal information for video applications. In this paper, we introduce a new self-supervised task called as \textit{Space-Time Cubic Puzzles} to train 3D CNNs using large scale video dataset. This task requires a network to arrange permuted 3D spatio-temporal crops. By completing \textit{Space-Time Cubic Puzzles}, the network learns both spatial appearance and temporal relation of video frames, which is our final goal. In experiments, we demonstrate that our learned 3D representation is well transferred to action recognition tasks, and outperforms state-of-the-art 2D CNN-based competitors on UCF101 and HMDB51 datasets.

Dahun Kim, Donghyeon Cho, In So Kweon• 2018

Related benchmarks

TaskDatasetResultRank
Action RecognitionUCF101
Accuracy65.8
365
Action RecognitionUCF101 (mean of 3 splits)
Accuracy65.8
357
Action RecognitionUCF101 (test)
Accuracy65.8
307
Action RecognitionHMDB51 (test)
Accuracy0.337
249
Action RecognitionHMDB51
Top-1 Acc33.7
225
Action RecognitionHMDB-51 (average of three splits)
Top-1 Acc33.7
204
Action RecognitionHMDB51
3-Fold Accuracy33.7
191
Action RecognitionUCF101 (3 splits)
Accuracy65.8
155
Video Action RecognitionUCF101
Top-1 Acc65.8
153
Action RecognitionUCF-101
Top-1 Acc65.8
147
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