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Unsupervised Control Through Non-Parametric Discriminative Rewards

About

Learning to control an environment without hand-crafted rewards or expert data remains challenging and is at the frontier of reinforcement learning research. We present an unsupervised learning algorithm to train agents to achieve perceptually-specified goals using only a stream of observations and actions. Our agent simultaneously learns a goal-conditioned policy and a goal achievement reward function that measures how similar a state is to the goal state. This dual optimization leads to a co-operative game, giving rise to a learned reward function that reflects similarity in controllable aspects of the environment instead of distance in the space of observations. We demonstrate the efficacy of our agent to learn, in an unsupervised manner, to reach a diverse set of goals on three domains -- Atari, the DeepMind Control Suite and DeepMind Lab.

David Warde-Farley, Tom Van de Wiele, Tejas Kulkarni, Catalin Ionescu, Steven Hansen, Volodymyr Mnih• 2018

Related benchmarks

TaskDatasetResultRank
Visual PickupSkewFit
Goal Reaching Error (m)0.039
10
Visual PusherSkewFit
Goal Reaching Error0.094
10
Goal CompletionDISCERN (eval)
Cup Goal Completion76.5
2
Goal ReachingDISCERN 51 (test)
Ball in cup Success Rate76.5
2
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