Attention, Learn to Solve Routing Problems!
About
The recently presented idea to learn heuristics for combinatorial optimization problems is promising as it can save costly development. However, to push this idea towards practical implementation, we need better models and better ways of training. We contribute in both directions: we propose a model based on attention layers with benefits over the Pointer Network and we show how to train this model using REINFORCE with a simple baseline based on a deterministic greedy rollout, which we find is more efficient than using a value function. We significantly improve over recent learned heuristics for the Travelling Salesman Problem (TSP), getting close to optimal results for problems up to 100 nodes. With the same hyperparameters, we learn strong heuristics for two variants of the Vehicle Routing Problem (VRP), the Orienteering Problem (OP) and (a stochastic variant of) the Prize Collecting TSP (PCTSP), outperforming a wide range of baselines and getting results close to highly optimized and specialized algorithms.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Mathematical Reasoning | MATH500 (test) | -- | 381 | |
| Traveling Salesman Problem | TSP-500 (test) | Gap18.03 | 85 | |
| Traveling Salesman Problem | TSP-100 | Optimality Drop4.53 | 53 | |
| Traveling Salesman Problem (TSP) | TSP n=100 10K instances (test) | Objective Value7.94 | 52 | |
| Capacitated Vehicle Routing Problem | CVRP N=100 | Objective Value16.139 | 50 | |
| Traveling Salesperson Problem | TSP-100 | Solution Length7.94 | 42 | |
| Traveling Salesman Problem | TSP-1000 (test) | Optimality Gap29.23 | 36 | |
| Traveling Salesman Problem | TSP-500 | Solution Length20.02 | 32 | |
| Traveling Salesperson Problem | TSP-1k | Solution Length31.15 | 31 | |
| Traveling Salesman Problem | TSP 1K (test) | Length33.55 | 30 |