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Exploiting temporal context for 3D human pose estimation in the wild

About

We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence gives extra constraints that can resolve ambiguities. This is because videos often give multiple views of a person, yet the overall body shape does not change and 3D positions vary slowly. Our method improves not only on standard mocap-based datasets like Human 3.6M -- where we show quantitative improvements -- but also on challenging in-the-wild datasets such as Kinetics. Building upon our algorithm, we present a new dataset of more than 3 million frames of YouTube videos from Kinetics with automatically generated 3D poses and meshes. We show that retraining a single-frame 3D pose estimator on this data improves accuracy on both real-world and mocap data by evaluating on the 3DPW and HumanEVA datasets.

Anurag Arnab, Carl Doersch, Andrew Zisserman• 2019

Related benchmarks

TaskDatasetResultRank
3D Human Pose EstimationHuman3.6M (test)
MPJPE (Average)77.8
547
3D Human Pose Estimation3DPW (test)
PA-MPJPE72.2
505
3D Human Pose EstimationHuman3.6M (Protocol 2)--
315
3D Human Mesh Recovery3DPW (test)--
264
3D Human Pose EstimationHuman3.6M--
160
3D Human Pose and Shape Estimation3DPW (test)
MPJPE-PA72.2
158
3D Human Pose EstimationHuman3.6M Protocol #2 (test)
Average Error54.3
140
Human Mesh Recovery3DPW
PA-MPJPE72.2
123
3D Human Mesh RecoveryHuman3.6M (test)--
120
3D Human Pose and Shape EstimationHuman3.6M (test)
PA-MPJPE54.3
119
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