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Capture, Learning, and Synthesis of 3D Speaking Styles

About

Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans captured at 60 fps and synchronized audio from 12 speakers. We then train a neural network on our dataset that factors identity from facial motion. The learned model, VOCA (Voice Operated Character Animation) takes any speech signal as input - even speech in languages other than English - and realistically animates a wide range of adult faces. Conditioning on subject labels during training allows the model to learn a variety of realistic speaking styles. VOCA also provides animator controls to alter speaking style, identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball rotations) during animation. To our knowledge, VOCA is the only realistic 3D facial animation model that is readily applicable to unseen subjects without retargeting. This makes VOCA suitable for tasks like in-game video, virtual reality avatars, or any scenario in which the speaker, speech, or language is not known in advance. We make the dataset and model available for research purposes at http://voca.is.tue.mpg.de.

Daniel Cudeiro, Timo Bolkart, Cassidy Laidlaw, Anurag Ranjan, Michael J. Black• 2019

Related benchmarks

TaskDatasetResultRank
3D Talking Face GenerationBIWI A (test)
LVE6.5563
16
3D talking head animationVOCASET (test)
LVE (x10^-5mm)4.9245
10
Speech-Driven Facial AnimationHybrid Audio Vocaset, LJSpeech, and FaceTalk 1.0 (test)
LSE-D13.6191
8
3D talking head generationVOCASET
LVE4.9245
7
3D Talking Face AnimationVOCA (test)
LVE4.9245
5
Speech-driven 3D Facial AnimationBIWI A (test)
Lip Vertex Error (mm)6.56e-4
4
Speech-Driven Facial AnimationVOCASET (test)--
4
Lip synchronizationBIWI (test-A)
Lip Vertex Error (x10^-4mm)7.6427
3
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