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Generative Adversarial Imitation from Observation

About

Imitation from observation (IfO) is the problem of learning directly from state-only demonstrations without having access to the demonstrator's actions. The lack of action information both distinguishes IfO from most of the literature in imitation learning, and also sets it apart as a method that may enable agents to learn from a large set of previously inapplicable resources such as internet videos. In this paper, we propose both a general framework for IfO approaches and also a new IfO approach based on generative adversarial networks called generative adversarial imitation from observation (GAIfO). We conduct experiments in two different settings: (1) when demonstrations consist of low-dimensional, manually-defined state features, and (2) when demonstrations consist of high-dimensional, raw visual data. We demonstrate that our approach performs comparably to classical imitation learning approaches (which have access to the demonstrator's actions) and significantly outperforms existing imitation from observation methods in high-dimensional simulation environments.

Faraz Torabi, Garrett Warnell, Peter Stone• 2018

Related benchmarks

TaskDatasetResultRank
Reinforcement LearningAtari 2600 Freeway ALE (test)
Score0.6
14
Imitation Learning from ObservationInvertedPendulum v4
AER870.3
8
Imitation Learning from ObservationHalfCheetah v4
AER1.99e+3
8
Imitation Learning from ObservationHopper v4
AER2.59e+3
8
Imitation Learning from ObservationAnt v4
AER2.66e+3
8
Imitation Learning from ObservationSwimmer v4
AER360.5
8
Robot ManipulationMeta-world v1 v2 (train test)
Basketball0.00e+0
7
Reinforcement LearningAtari Breakout v4 (test)
Mean Final Score1.5
5
Reinforcement LearningAtari Qbert v4 (test)
Mean Final Score394.4
5
Reinforcement LearningAtari Space Invaders v4 (test)
Mean Final Score260.2
5
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