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Footstep Planning for Autonomous Walking Over Rough Terrain

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To increase the speed of operation and reduce operator burden, humanoid robots must be able to function autonomously, even in complex, cluttered environments. For this to be possible, they must be able to quickly and efficiently compute desired footsteps to reach a goal. In this work, we present a new A* footstep planner that utilizes a planar region representation of the environment enable footstep planning over rough terrain. To increase the number of available footholds, we present an approach to allow the use of partial footholds during the planning process. The footstep plan solutions are then post-processed to capture better solutions that lie between the lattice discretization of the footstep graph. We then demonstrate this planner over a variety of virtual and real world environments, including some that require partial footholds and rough terrain using the Atlas and Valkyrie humanoid robots.

Robert J. Griffin, Georg Wiedebach, Stephen McCrory, Sylvain Bertrand, Inho Lee, Jerry Pratt• 2019

Related benchmarks

TaskDatasetResultRank
Footstep PlanningStairs scenario
Computation Time (Total)4.32
6
Footstep PlanningLocal Minima scenario
Computation Time (Total)61.81
6
Footstep PlanningNarrow Passage scenario
Computation time (A*)1.46e+3
2
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