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Learning elementary structures for 3D shape generation and matching

About

We propose to represent shapes as the deformation and combination of learnable elementary 3D structures, which are primitives resulting from training over a collection of shape. We demonstrate that the learned elementary 3D structures lead to clear improvements in 3D shape generation and matching. More precisely, we present two complementary approaches for learning elementary structures: (i) patch deformation learning and (ii) point translation learning. Both approaches can be extended to abstract structures of higher dimensions for improved results. We evaluate our method on two tasks: reconstructing ShapeNet objects and estimating dense correspondences between human scans (FAUST inter challenge). We show 16% improvement over surface deformation approaches for shape reconstruction and outperform FAUST inter challenge state of the art by 6%.

Theo Deprelle, Thibault Groueix, Matthew Fisher, Vladimir G. Kim, Bryan C. Russell, Mathieu Aubry• 2019

Related benchmarks

TaskDatasetResultRank
3D ReconstructionShapeNet (test)--
74
Shape CorrespondenceSurreal (test)
Accuracy2.3
16
Shape ReconstructionShapeNet All (test)
Chamfer Distance (x10^-3)1.21
14
Human Shape MatchingFAUST (test)
Correspondence Error2.76
14
Shape ReconstructionShapeNet Plane (test)
CD1.46
10
3D mesh predictionSurreal (test)--
9
Point Cloud Shape CorrespondenceSMAL (test)
Accuracy0.5
8
Shape CorrespondenceSHREC'19 (test)
Pre-process Time (ms)0.00e+0
7
3D Shape CorrespondenceTOSCA Cross-dataset
Accuracy2.3
7
Human point cloud correspondenceSURREAL SHREC'19 official pairs (test)
Accuracy0.023
7
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