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Benchmarking Batch Deep Reinforcement Learning Algorithms

About

Widely-used deep reinforcement learning algorithms have been shown to fail in the batch setting--learning from a fixed data set without interaction with the environment. Following this result, there have been several papers showing reasonable performances under a variety of environments and batch settings. In this paper, we benchmark the performance of recent off-policy and batch reinforcement learning algorithms under unified settings on the Atari domain, with data generated by a single partially-trained behavioral policy. We find that under these conditions, many of these algorithms underperform DQN trained online with the same amount of data, as well as the partially-trained behavioral policy. To introduce a strong baseline, we adapt the Batch-Constrained Q-learning algorithm to a discrete-action setting, and show it outperforms all existing algorithms at this task.

Scott Fujimoto, Edoardo Conti, Mohammad Ghavamzadeh, Joelle Pineau• 2019

Related benchmarks

TaskDatasetResultRank
Multi-Agent Reinforcement LearningSMAC--
34
Safety-constrained Reinforcement LearningSafety-Gym SafetyPointCircle1 (evaluation)
Average Reward23.11
15
Sudoku SolvingSudoku 2x2
Final Reward1.3
14
Safety-constrained Reinforcement LearningSafety-Gym SafetyPointGoal1 (evaluation)
Average Reward8.14
11
Multi-UAV mobile-edge computingMulti-UAV mobile-edge computing 10 seeds, 20K episodes
Reward5.82
11
PointNavMetaUrban 12K (Unseen)
Success Rate (SR)60
9
PointNavMetaUrban 12K (test)
Success Rate (SR)60
9
SocialNavMetaUrban 12K (test)
Success Rate (SR)17
9
SocialNavMetaUrban 12K (Unseen)
Success Rate (SR)8
9
Constrained Reinforcement LearningGRID
Episodic Reward276.3
8
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