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Learning to Navigate Using Mid-Level Visual Priors

About

How much does having visual priors about the world (e.g. the fact that the world is 3D) assist in learning to perform downstream motor tasks (e.g. navigating a complex environment)? What are the consequences of not utilizing such visual priors in learning? We study these questions by integrating a generic perceptual skill set (a distance estimator, an edge detector, etc.) within a reinforcement learning framework (see Fig. 1). This skill set ("mid-level vision") provides the policy with a more processed state of the world compared to raw images. Our large-scale study demonstrates that using mid-level vision results in policies that learn faster, generalize better, and achieve higher final performance, when compared to learning from scratch and/or using state-of-the-art visual and non-visual representation learning methods. We show that conventional computer vision objectives are particularly effective in this regard and can be conveniently integrated into reinforcement learning frameworks. Finally, we found that no single visual representation was universally useful for all downstream tasks, hence we computationally derive a task-agnostic set of representations optimized to support arbitrary downstream tasks.

Alexander Sax, Jeffrey O. Zhang, Bradley Emi, Amir Zamir, Silvio Savarese, Leonidas Guibas, Jitendra Malik• 2019

Related benchmarks

TaskDatasetResultRank
ObjectNav (Label goal)Gibson tiny (test)
Success Rate13.1
20
RoomNav (Label)Gibson (test)
Success Rate13.1
10
ObjectNav (Audio goal)Gibson tiny (test)
Success Rate9.1
10
ObjectNav (Audio)Gibson (test)
Success Rate9.1
10
ObjectNav (Label)Gibson (test)
Success Rate9.3
10
ObjectNav (Sketch goal)Gibson tiny (test)
Success Rate9.9
10
ObjectNav (Sketch)Gibson (test)
Success Rate9.9
10
ViewNav (Edgemap goal)Gibson tiny (test)
Success Rate60
10
ViewNav (Edgemap)Gibson (test)
Success Rate60
10
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