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Getting to 99% Accuracy in Interactive Segmentation

About

Interactive object cutout tools are the cornerstone of the image editing workflow. Recent deep-learning based interactive segmentation algorithms have made significant progress in handling complex images and rough binary selections can typically be obtained with just a few clicks. Yet, deep learning techniques tend to plateau once this rough selection has been reached. In this work, we interpret this plateau as the inability of current algorithms to sufficiently leverage each user interaction and also as the limitations of current training/testing datasets. We propose a novel interactive architecture and a novel training scheme that are both tailored to better exploit the user workflow. We also show that significant improvements can be further gained by introducing a synthetic training dataset that is specifically designed for complex object boundaries. Comprehensive experiments support our approach, and our network achieves state of the art performance.

Marco Forte, Brian Price, Scott Cohen, Ning Xu, Fran\c{c}ois Piti\'e• 2020

Related benchmarks

TaskDatasetResultRank
Interactive SegmentationBerkeley
NoC@903.04
230
Interactive SegmentationGrabCut
NoC@901.8
225
Interactive SegmentationSBD--
171
Interactive Instance SegmentationGrabCut (test)
NoC @ 90%2.54
14
Interactive Instance SegmentationBerkeley (test)
NoC @ 90%3.53
11
Interactive Instance SegmentationSBD 1 (test)
NoC @ 85%3.9
7
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