Learning a Neural 3D Texture Space from 2D Exemplars
About
We propose a generative model of 2D and 3D natural textures with diversity, visual fidelity and at high computational efficiency. This is enabled by a family of methods that extend ideas from classic stochastic procedural texturing (Perlin noise) to learned, deep, non-linearities. The key idea is a hard-coded, tunable and differentiable step that feeds multiple transformed random 2D or 3D fields into an MLP that can be sampled over infinite domains. Our model encodes all exemplars from a diverse set of textures without a need to be re-trained for each exemplar. Applications include texture interpolation, and learning 3D textures from 2D exemplars.
Philipp Henzler, Niloy J. Mitra, Tobias Ritschel• 2019
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Texture Synthesis | Rent3D++ Observed (test) | Color Fidelity0.694 | 4 | |
| Texture Synthesis | Rent3D++ All (test) | Color Score0.709 | 4 | |
| Texture Synthesis | Rent3D++ Unobserved (60%) (test) | Color Fidelity0.714 | 4 |
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