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Learning a Neural 3D Texture Space from 2D Exemplars

About

We propose a generative model of 2D and 3D natural textures with diversity, visual fidelity and at high computational efficiency. This is enabled by a family of methods that extend ideas from classic stochastic procedural texturing (Perlin noise) to learned, deep, non-linearities. The key idea is a hard-coded, tunable and differentiable step that feeds multiple transformed random 2D or 3D fields into an MLP that can be sampled over infinite domains. Our model encodes all exemplars from a diverse set of textures without a need to be re-trained for each exemplar. Applications include texture interpolation, and learning 3D textures from 2D exemplars.

Philipp Henzler, Niloy J. Mitra, Tobias Ritschel• 2019

Related benchmarks

TaskDatasetResultRank
Texture SynthesisRent3D++ Observed (test)
Color Fidelity0.694
4
Texture SynthesisRent3D++ All (test)
Color Score0.709
4
Texture SynthesisRent3D++ Unobserved (60%) (test)
Color Fidelity0.714
4
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