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Recursive Social Behavior Graph for Trajectory Prediction

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Social interaction is an important topic in human trajectory prediction to generate plausible paths. In this paper, we present a novel insight of group-based social interaction model to explore relationships among pedestrians. We recursively extract social representations supervised by group-based annotations and formulate them into a social behavior graph, called Recursive Social Behavior Graph. Our recursive mechanism explores the representation power largely. Graph Convolutional Neural Network then is used to propagate social interaction information in such a graph. With the guidance of Recursive Social Behavior Graph, we surpass state-of-the-art method on ETH and UCY dataset for 11.1% in ADE and 10.8% in FDE in average, and successfully predict complex social behaviors.

Jianhua Sun, Qinhong Jiang, Cewu Lu• 2020

Related benchmarks

TaskDatasetResultRank
Pedestrian trajectory predictionETH UCY Source-to-Target Domain Transfer
ADE (A2B)2.21
6
Pedestrian trajectory predictionETH/UCY cross-domain transfer
Transfer Error (A to B)3.42
6
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