Object Goal Navigation using Goal-Oriented Semantic Exploration
About
This work studies the problem of object goal navigation which involves navigating to an instance of the given object category in unseen environments. End-to-end learning-based navigation methods struggle at this task as they are ineffective at exploration and long-term planning. We propose a modular system called, `Goal-Oriented Semantic Exploration' which builds an episodic semantic map and uses it to explore the environment efficiently based on the goal object category. Empirical results in visually realistic simulation environments show that the proposed model outperforms a wide range of baselines including end-to-end learning-based methods as well as modular map-based methods and led to the winning entry of the CVPR-2020 Habitat ObjectNav Challenge. Ablation analysis indicates that the proposed model learns semantic priors of the relative arrangement of objects in a scene, and uses them to explore efficiently. Domain-agnostic module design allow us to transfer our model to a mobile robot platform and achieve similar performance for object goal navigation in the real-world.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| ObjectGoal Navigation | MP3D (val) | Success Rate36 | 68 | |
| Object Goal Navigation | HM3D | Success Rate37.9 | 55 | |
| ObjectNav | Gibson (val) | Success Rate71.7 | 18 | |
| Object Navigation | HM3D Challenge (test) | Success Rate56 | 14 | |
| ObjectGoal Navigation | MP3D (test-std) | Success Rate17.85 | 11 | |
| Object Navigation | HM3D Standard (test) | Success Rate60 | 7 | |
| Object Goal Navigation | Gibson (test) | SPL0.199 | 6 | |
| Object Goal Navigation | MP3D (test) | SPL0.144 | 6 | |
| Object Goal Navigation | Gibson | SR71.7 | 6 | |
| Object Navigation | Habitat 2020 (test-challenge) | SPL0.102 | 5 |