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RigNet: Neural Rigging for Articulated Characters

About

We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in joint placement and topology. It also estimates surface skin weights based on the predicted skeleton. Our method is based on a deep architecture that directly operates on the mesh representation without making assumptions on shape class and structure. The architecture is trained on a large and diverse collection of rigged models, including their mesh, skeletons and corresponding skin weights. Our evaluation is three-fold: we show better results than prior art when quantitatively compared to animator rigs; qualitatively we show that our rigs can be expressively posed and animated at multiple levels of detail; and finally, we evaluate the impact of various algorithm choices on our output rigs.

Zhan Xu, Yang Zhou, Evangelos Kalogerakis, Chris Landreth, Karan Singh• 2020

Related benchmarks

TaskDatasetResultRank
Skeleton GenerationModelsResource (test)
CD-J2J4.143
7
3D Character Geometry ReconstructionSubject D2
Chamfer Distance3.599
6
3D Character Geometry ReconstructionSubject D5
Chamfer Distance4.989
6
3D Character Geometry ReconstructionSubject V6
Chamfer Distance3.369
6
Skeleton GenerationTextuRig (test)
CD-J2J (Mythi)0.091
5
Skinning weight predictionModelsResource
Precision0.771
5
Skeleton GenerationMagicArticulate (test)
CD-J2J (All)0.078
5
Stroke-skeleton alignmentTextuRig (test)
CD-J2J (All)0.078
5
Skinning weight predictionArticulation-XL
Precision72.4
5
Skinning and DeformationRigNet human v1 (test)
Deformation Error0.0025
4
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