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Hyperparameter Selection for Offline Reinforcement Learning

About

Offline reinforcement learning (RL purely from logged data) is an important avenue for deploying RL techniques in real-world scenarios. However, existing hyperparameter selection methods for offline RL break the offline assumption by evaluating policies corresponding to each hyperparameter setting in the environment. This online execution is often infeasible and hence undermines the main aim of offline RL. Therefore, in this work, we focus on \textit{offline hyperparameter selection}, i.e. methods for choosing the best policy from a set of many policies trained using different hyperparameters, given only logged data. Through large-scale empirical evaluation we show that: 1) offline RL algorithms are not robust to hyperparameter choices, 2) factors such as the offline RL algorithm and method for estimating Q values can have a big impact on hyperparameter selection, and 3) when we control those factors carefully, we can reliably rank policies across hyperparameter choices, and therefore choose policies which are close to the best policy in the set. Overall, our results present an optimistic view that offline hyperparameter selection is within reach, even in challenging tasks with pixel observations, high dimensional action spaces, and long horizon.

Tom Le Paine, Cosmin Paduraru, Andrea Michi, Caglar Gulcehre, Konrad Zolna, Alexander Novikov, Ziyu Wang, Nando de Freitas• 2020

Related benchmarks

TaskDatasetResultRank
Offline Reinforcement LearningD4RL Medium-Replay HalfCheetah
Normalized Score68.4
97
LocomotionD4RL walker2d-medium-expert
Normalized Score22.7
90
walker2d locomotionD4RL walker2d medium-replay
Normalized Score33.8
78
hopper locomotionD4RL hopper medium-replay
Normalized Score24.8
71
LocomotionD4RL Walker2d medium--
70
hopper locomotionD4RL hopper-medium-expert
Normalized Score11.6
53
Offline Reinforcement LearningD4RL hopper-random
Mean Normalized Score0.6
21
LocomotionD4RL Cheetah Medium
Mean Return46.7
17
Reinforcement LearningD4RL Ant Medium
D4RL Score33.6
7
Reinforcement LearningD4RL Walker Medium-Replay
Mean Normalized Return34.1
5
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