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Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

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In many real-world settings, a team of agents must coordinate its behaviour while acting in a decentralised fashion. At the same time, it is often possible to train the agents in a centralised fashion where global state information is available and communication constraints are lifted. Learning joint action-values conditioned on extra state information is an attractive way to exploit centralised learning, but the best strategy for then extracting decentralised policies is unclear. Our solution is QMIX, a novel value-based method that can train decentralised policies in a centralised end-to-end fashion. QMIX employs a mixing network that estimates joint action-values as a monotonic combination of per-agent values. We structurally enforce that the joint-action value is monotonic in the per-agent values, through the use of non-negative weights in the mixing network, which guarantees consistency between the centralised and decentralised policies. To evaluate the performance of QMIX, we propose the StarCraft Multi-Agent Challenge (SMAC) as a new benchmark for deep multi-agent reinforcement learning. We evaluate QMIX on a challenging set of SMAC scenarios and show that it significantly outperforms existing multi-agent reinforcement learning methods.

Tabish Rashid, Mikayel Samvelyan, Christian Schroeder de Witt, Gregory Farquhar, Jakob Foerster, Shimon Whiteson• 2020

Related benchmarks

TaskDatasetResultRank
Multi-Agent Reinforcement LearningMatGame
Score679.4
96
Multi-Agent Reinforcement LearningSMAC v2 (test)
Win Rate (Protoss 5 Units)69
35
Multi-Agent Reinforcement LearningSMAC
Win Rate (3m)99.2
34
Multi-Agent Reinforcement LearningMPE Speaker-Listener
Return18.6
17
Bike-sharing redistributionLondon 20% initial inventory ratio (test)
Region 1 Count1.37e+3
16
Bike-sharing redistributionLondon 30% initial inventory ratio (test)
Region 1 Count1.61e+3
16
Multi-Agent Reinforcement Learning (Predator-Prey)MPE PP_9/3
Average Cumulative Reward661.9
16
Bike RedistributionWashington D.C. (Region 2)
Count @ 5% Threshold249
16
Multi-Agent Reinforcement Learning (Predator-Prey)MPE PP_3/1
Average Cumulative Reward165.4
16
Multi-Agent Reinforcement Learning (Predator-Prey)MPE PP_6/2
Average Cumulative Reward538.8
16
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