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Learning to Reach Goals via Iterated Supervised Learning

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Current reinforcement learning (RL) algorithms can be brittle and difficult to use, especially when learning goal-reaching behaviors from sparse rewards. Although supervised imitation learning provides a simple and stable alternative, it requires access to demonstrations from a human supervisor. In this paper, we study RL algorithms that use imitation learning to acquire goal reaching policies from scratch, without the need for expert demonstrations or a value function. In lieu of demonstrations, we leverage the property that any trajectory is a successful demonstration for reaching the final state in that same trajectory. We propose a simple algorithm in which an agent continually relabels and imitates the trajectories it generates to progressively learn goal-reaching behaviors from scratch. Each iteration, the agent collects new trajectories using the latest policy, and maximizes the likelihood of the actions along these trajectories under the goal that was actually reached, so as to improve the policy. We formally show that this iterated supervised learning procedure optimizes a bound on the RL objective, derive performance bounds of the learned policy, and empirically demonstrate improved goal-reaching performance and robustness over current RL algorithms in several benchmark tasks.

Dibya Ghosh, Abhishek Gupta, Ashwin Reddy, Justin Fu, Coline Devin, Benjamin Eysenbach, Sergey Levine• 2019

Related benchmarks

TaskDatasetResultRank
Goal-conditioned manipulationOGBench puzzle-4x4-play
Score0.00e+0
24
Visuomotor ControlPush T
Success Rate75
21
ManipulationOGBench cube-triple-play
Success Rate1
19
Goal ReachingRoboKitchen (test)
Success Rate0.00e+0
16
Goal-conditioned manipulationOGBench puzzle-4x5-play
Success Rate0.00e+0
12
Goal-conditioned manipulationOGBench puzzle-4x6-play
Success Rate0.00e+0
12
Goal-conditioned manipulationOGBench scene-play
Success Rate5
12
Goal-conditioned manipulationOGBench cube single-play
Success Rate6
12
Goal-conditioned manipulationOGBench puzzle 3x3-play
Success Rate2
12
Offline Goal-Conditioned Reinforcement LearningFetchSlide (offline)
Discounted Return1.75
10
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