Learning to Reach Goals via Iterated Supervised Learning
About
Current reinforcement learning (RL) algorithms can be brittle and difficult to use, especially when learning goal-reaching behaviors from sparse rewards. Although supervised imitation learning provides a simple and stable alternative, it requires access to demonstrations from a human supervisor. In this paper, we study RL algorithms that use imitation learning to acquire goal reaching policies from scratch, without the need for expert demonstrations or a value function. In lieu of demonstrations, we leverage the property that any trajectory is a successful demonstration for reaching the final state in that same trajectory. We propose a simple algorithm in which an agent continually relabels and imitates the trajectories it generates to progressively learn goal-reaching behaviors from scratch. Each iteration, the agent collects new trajectories using the latest policy, and maximizes the likelihood of the actions along these trajectories under the goal that was actually reached, so as to improve the policy. We formally show that this iterated supervised learning procedure optimizes a bound on the RL objective, derive performance bounds of the learned policy, and empirically demonstrate improved goal-reaching performance and robustness over current RL algorithms in several benchmark tasks.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Goal-conditioned manipulation | OGBench puzzle-4x4-play | Score0.00e+0 | 24 | |
| Visuomotor Control | Push T | Success Rate75 | 21 | |
| Manipulation | OGBench cube-triple-play | Success Rate1 | 19 | |
| Goal Reaching | RoboKitchen (test) | Success Rate0.00e+0 | 16 | |
| Goal-conditioned manipulation | OGBench puzzle-4x5-play | Success Rate0.00e+0 | 12 | |
| Goal-conditioned manipulation | OGBench puzzle-4x6-play | Success Rate0.00e+0 | 12 | |
| Goal-conditioned manipulation | OGBench scene-play | Success Rate5 | 12 | |
| Goal-conditioned manipulation | OGBench cube single-play | Success Rate6 | 12 | |
| Goal-conditioned manipulation | OGBench puzzle 3x3-play | Success Rate2 | 12 | |
| Offline Goal-Conditioned Reinforcement Learning | FetchSlide (offline) | Discounted Return1.75 | 10 |