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Shape, Illumination, and Reflectance from Shading

About

A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the world from flat, 2D images of that world. Traditional methods for recovering scene properties such as shape, reflectance, or illumination rely on multiple observations of the same scene to overconstrain the problem. Recovering these same properties from a single image seems almost impossible in comparison -- there are an infinite number of shapes, paint, and lights that exactly reproduce a single image. However, certain explanations are more likely than others: surfaces tend to be smooth, paint tends to be uniform, and illumination tends to be natural. We therefore pose this problem as one of statistical inference, and define an optimization problem that searches for the *most likely* explanation of a single image. Our technique can be viewed as a superset of several classic computer vision problems (shape-from-shading, intrinsic images, color constancy, illumination estimation, etc) and outperforms all previous solutions to those constituent problems.

Jonathan T. Barron, Jitendra Malik• 2020

Related benchmarks

TaskDatasetResultRank
Albedo EstimationSynthetic Scenes hotdog, ficus, lego, and drums (novel views)
PSNR26.0204
7
Albedo EstimationCOSy
SIE0.113
5
Surface Normal EstimationSfS benchmark (test)
Cat Error20.02
5
Albedo EstimationSynthetic Vase Dataset 1.0 (test)
Albedo MSE (scale-invariant)2.74
4
Surface Normal EstimationCOSy
MSE0.331
4
Surface Normal EstimationSynthetic Vase Dataset 1.0 (test)
Angular Deviation35.85
3
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