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Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance

About

In this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates the light reflected from the surface towards the camera. The geometry is represented as a zero level-set of a neural network, while the neural renderer, derived from the rendering equation, is capable of (implicitly) modeling a wide set of lighting conditions and materials. We trained our network on real world 2D images of objects with different material properties, lighting conditions, and noisy camera initializations from the DTU MVS dataset. We found our model to produce state of the art 3D surface reconstructions with high fidelity, resolution and detail.

Lior Yariv, Yoni Kasten, Dror Moran, Meirav Galun, Matan Atzmon, Ronen Basri, Yaron Lipman• 2020

Related benchmarks

TaskDatasetResultRank
Surface ReconstructionDTU
Chamfer Distance (CD)0.42
120
3D surface reconstructionDTU (test)
Mean Chamfer Distance (CD)0.9
69
3D ReconstructionShapeNet
IoU39.2
62
3D ReconstructionDTU--
47
Surface ReconstructionDTU 1.0 (test)
Chamfer Distance (Scene 24)1.63
35
3D Shape ReconstructionSAPIEN unseen synthetic shapes (test)
Score (Laptop)1.656
8
Geometric ReconstructionDTU (test)
Maximum PSNR24.73
8
Surface ReconstructionDeepFashion3D 53 (test)
LS-CO Score10.85
7
Surface ReconstructionDTU scan118 mask (test)
Chamfer Loss0.51
5
Novel View SynthesisMulti-view Marketplace Cars (MVMC) (fixed pseudo-ground truth cameras)
MSE0.0698
5
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