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Generating Large Convex Polytopes Directly on Point Clouds

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In this paper, we present a method to efficiently generate large, free, and guaranteed convex space among arbitrarily cluttered obstacles. Our method operates directly on point clouds, avoids expensive calculations, and processes thousands of points within a few milliseconds, which extremely suits embedded platforms. The base stone of our method is sphere flipping, a one-one invertible nonlinear transformation, which maps a set of unordered points to a nonlinear space. With these wrapped points, we obtain a collision-free star convex polytope. Then, utilizing the star convexity, we efficiently modify the polytope to convex and guarantee its free of obstacles. Extensive quantitative evaluations show that our method significantly outperforms state-of-the-art works in efficiency. We also present practical applications with our method in 3D, including large-scale deformable topological mapping and quadrotor optimal trajectory planning, to validate its capability and efficiency. The source code of our method will be released for the reference of the community.

Xingguang Zhong, Yuwei Wu, Dong Wang, Qianhao Wang, Chao Xu, Fei Gao• 2020

Related benchmarks

TaskDatasetResultRank
Convex Free-Space ApproximationObstacle Point Seed
Time (ms)5.06
8
Convex Free-Space ApproximationObstacle Line Seed
Time (ms)5.29
8
Convex Free-Space ApproximationMaze Point Seed
Time (ms)4.55
8
Convex Free-Space ApproximationMaze Line Seed
Time (ms)4.93
8
Convex Free-Space ApproximationReal Point Seed
Time (ms)1.32
4
Convex Free-Space ApproximationReal Line Seed
Execution Time (ms)1.81
4
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