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Modular Primitives for High-Performance Differentiable Rendering

About

We present a modular differentiable renderer design that yields performance superior to previous methods by leveraging existing, highly optimized hardware graphics pipelines. Our design supports all crucial operations in a modern graphics pipeline: rasterizing large numbers of triangles, attribute interpolation, filtered texture lookups, as well as user-programmable shading and geometry processing, all in high resolutions. Our modular primitives allow custom, high-performance graphics pipelines to be built directly within automatic differentiation frameworks such as PyTorch or TensorFlow. As a motivating application, we formulate facial performance capture as an inverse rendering problem and show that it can be solved efficiently using our tools. Our results indicate that this simple and straightforward approach achieves excellent geometric correspondence between rendered results and reference imagery.

Samuli Laine, Janne Hellsten, Tero Karras, Yeongho Seol, Jaakko Lehtinen, Timo Aila• 2020

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisObjaverse (test)
PSNR27.32
14
Single-Arm TrackingSynthetic Data
Time (ms)42.4
11
Single-Arm TrackingSurgPose Normal
Latency (ms)42.4
11
Single-Arm TrackingSurgPose Fast
Time (ms)42.4
11
3D surface reconstructionCommon 3D Models & Objaverse (test)
CD1.99e-5
7
Environment Map Recoveryscenes (test)
PSNR47.79
4
Material RecoveryXing scenes (test)
PSNR42.48
4
Camera Pose Recoveryscenes (test)
PSNR14.82
4
Rotation recoveryscenes (test)
PSNR22.4
4
Shape RecoveryXing scenes (test)
PSNR25.55
4
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