f-IRL: Inverse Reinforcement Learning via State Marginal Matching
About
Imitation learning is well-suited for robotic tasks where it is difficult to directly program the behavior or specify a cost for optimal control. In this work, we propose a method for learning the reward function (and the corresponding policy) to match the expert state density. Our main result is the analytic gradient of any f-divergence between the agent and expert state distribution w.r.t. reward parameters. Based on the derived gradient, we present an algorithm, f-IRL, that recovers a stationary reward function from the expert density by gradient descent. We show that f-IRL can learn behaviors from a hand-designed target state density or implicitly through expert observations. Our method outperforms adversarial imitation learning methods in terms of sample efficiency and the required number of expert trajectories on IRL benchmarks. Moreover, we show that the recovered reward function can be used to quickly solve downstream tasks, and empirically demonstrate its utility on hard-to-explore tasks and for behavior transfer across changes in dynamics.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Inverse Reinforcement Learning | MuJoCo Walker (test) | Average Performance5.38e+3 | 4 | |
| Inverse Reinforcement Learning | MuJoCo Ant (test) | Average Performance5.46e+3 | 4 | |
| Inverse Reinforcement Learning | MuJoCo Hopper (test) | Average Performance3.08e+3 | 4 | |
| Inverse Reinforcement Learning | MuJoCo Half-Cheetah (test) | Average Performance1.13e+4 | 4 | |
| Inverse Reinforcement Learning | MuJoCo Humanoid (test) | Average Performance3.58e+3 | 4 |