Robust Reinforcement Learning on State Observations with Learned Optimal Adversary
About
We study the robustness of reinforcement learning (RL) with adversarially perturbed state observations, which aligns with the setting of many adversarial attacks to deep reinforcement learning (DRL) and is also important for rolling out real-world RL agent under unpredictable sensing noise. With a fixed agent policy, we demonstrate that an optimal adversary to perturb state observations can be found, which is guaranteed to obtain the worst case agent reward. For DRL settings, this leads to a novel empirical adversarial attack to RL agents via a learned adversary that is much stronger than previous ones. To enhance the robustness of an agent, we propose a framework of alternating training with learned adversaries (ATLA), which trains an adversary online together with the agent using policy gradient following the optimal adversarial attack framework. Additionally, inspired by the analysis of state-adversarial Markov decision process (SA-MDP), we show that past states and actions (history) can be useful for learning a robust agent, and we empirically find a LSTM based policy can be more robust under adversaries. Empirical evaluations on a few continuous control environments show that ATLA achieves state-of-the-art performance under strong adversaries. Our code is available at https://github.com/huanzhang12/ATLA_robust_RL.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| window-close | Meta-World window-close | ASR100 | 20 | |
| window-open | Meta-World window-open | ASR6 | 20 | |
| Multi-Agent Reinforcement Learning | SMAC 3m | Win Rate39 | 13 | |
| Multi-Agent Reinforcement Learning | SMAC 3m StarCraft II (test) | Natural Performance97.2 | 9 | |
| Multi-Agent Reinforcement Learning | SMAC 1c3s5z | Success Rate (Dis-1)85.4 | 9 | |
| Multi-Agent Reinforcement Learning | SMAC MMM v1 | Natural Score97.5 | 9 | |
| Multi-Agent Reinforcement Learning | SMAC 1c3s5z v1 | Natural Performance96.9 | 9 | |
| Multi-Agent Reinforcement Learning | SMAC 2s3z StarCraft II (test) | Natural Acc96.6 | 9 | |
| Multi-Agent Reinforcement Learning | SMAC MMM | Win Rate (Dis-1)65.6 | 9 | |
| Multi-Agent Reinforcement Learning | SMAC 3s_vs_3z StarCraft II (test) | Win Rate (Natural Baseline)98.3 | 9 |