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Training Larger Networks for Deep Reinforcement Learning

About

The success of deep learning in the computer vision and natural language processing communities can be attributed to training of very deep neural networks with millions or billions of parameters which can then be trained with massive amounts of data. However, similar trend has largely eluded training of deep reinforcement learning (RL) algorithms where larger networks do not lead to performance improvement. Previous work has shown that this is mostly due to instability during training of deep RL agents when using larger networks. In this paper, we make an attempt to understand and address training of larger networks for deep RL. We first show that naively increasing network capacity does not improve performance. Then, we propose a novel method that consists of 1) wider networks with DenseNet connection, 2) decoupling representation learning from training of RL, 3) a distributed training method to mitigate overfitting problems. Using this three-fold technique, we show that we can train very large networks that result in significant performance gains. We present several ablation studies to demonstrate the efficacy of the proposed method and some intuitive understanding of the reasons for performance gain. We show that our proposed method outperforms other baseline algorithms on several challenging locomotion tasks.

Kei Ota, Devesh K. Jha, Asako Kanezaki• 2021

Related benchmarks

TaskDatasetResultRank
Atari Games PerformanceAtari 100k
Mean Score (HNS)0.381
10
Walker WalkDMC 100K v1 (train)
Episodic Reward4.03e+4
7
Walker WalkDMC 500K v1 (train)
Episodic Reward9.02e+4
7
Ball In Cup CatchDMC 500K v1 (test)
Episodic Reward9.59e+4
7
Ball In Cup CatchDMC 100K v1 (test)
Episodic Reward7.69e+4
7
Cheetah RunDMC 100K v1 (train)
Episodic Reward2.99e+4
7
Finger SpinDMC 100K v1 (test)
Episodic Reward7.68e+4
7
Finger SpinDMC 500K v1 (test)
Episodic Reward9.26e+4
7
Cheetah RunDMC 500K v1 (train)
Episodic Reward5.18e+4
7
Cartpole SwingupDMControl 100k (test)--
7
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