Our new X account is live! Follow @wizwand_team for updates
WorkDL logo mark

Energy-Based Learning for Scene Graph Generation

About

Traditional scene graph generation methods are trained using cross-entropy losses that treat objects and relationships as independent entities. Such a formulation, however, ignores the structure in the output space, in an inherently structured prediction problem. In this work, we introduce a novel energy-based learning framework for generating scene graphs. The proposed formulation allows for efficiently incorporating the structure of scene graphs in the output space. This additional constraint in the learning framework acts as an inductive bias and allows models to learn efficiently from a small number of labels. We use the proposed energy-based framework to train existing state-of-the-art models and obtain a significant performance improvement, of up to 21% and 27%, on the Visual Genome and GQA benchmark datasets, respectively. Furthermore, we showcase the learning efficiency of the proposed framework by demonstrating superior performance in the zero- and few-shot settings where data is scarce.

Mohammed Suhail, Abhay Mittal, Behjat Siddiquie, Chris Broaddus, Jayan Eledath, Gerard Medioni, Leonid Sigal• 2021

Related benchmarks

TaskDatasetResultRank
Scene Graph GenerationVisual Genome (test)
R@500.314
86
Scene Graph ClassificationVG150 (test)
mR@5012.5
66
Scene Graph DetectionVG150 (test)
ng-mR@507.7
41
Scene Graph DetectionVisual Genome (VG) (test)
mR@509.7
29
Predicate ClassificationVG 50 (test)
Mean Recall@5018.2
29
Scene Graph GenerationVisual Genome VG150 (test)
R@5020.5
16
Predicate ClassificationVisual Genome (VG) V1 (test)
zs-R@505.36
7
Scene Graph ClassificationVisual Genome (VG) V1 (test)
zs-R@501.87
7
Scene Graph DetectionVisual Genome (VG) V1 (test)
zs-R@500.54
7
Showing 9 of 9 rows

Other info

Code

Follow for update