Baking Neural Radiance Fields for Real-Time View Synthesis
About
Neural volumetric representations such as Neural Radiance Fields (NeRF) have emerged as a compelling technique for learning to represent 3D scenes from images with the goal of rendering photorealistic images of the scene from unobserved viewpoints. However, NeRF's computational requirements are prohibitive for real-time applications: rendering views from a trained NeRF requires querying a multilayer perceptron (MLP) hundreds of times per ray. We present a method to train a NeRF, then precompute and store (i.e. "bake") it as a novel representation called a Sparse Neural Radiance Grid (SNeRG) that enables real-time rendering on commodity hardware. To achieve this, we introduce 1) a reformulation of NeRF's architecture, and 2) a sparse voxel grid representation with learned feature vectors. The resulting scene representation retains NeRF's ability to render fine geometric details and view-dependent appearance, is compact (averaging less than 90 MB per scene), and can be rendered in real-time (higher than 30 frames per second on a laptop GPU). Actual screen captures are shown in our video.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Novel View Synthesis | NeRF Synthetic | PSNR33 | 92 | |
| Novel View Synthesis | Synthetic-NeRF (test) | PSNR30.38 | 48 | |
| Novel View Synthesis | NeRF-synthetic original (test) | PSNR30.38 | 25 | |
| Novel View Synthesis | Synthetic 360° scenes Blender (test) | Chair Score1.25e+3 | 21 | |
| Novel View Synthesis | LLFF Forward-facing (test) | PSNR25.63 | 20 | |
| Novel View Synthesis | Forward-facing scenes | Room Performance Score3.59e+3 | 19 | |
| Novel View Synthesis | Realistic Synthetic 360 | -- | 15 | |
| Novel View Synthesis | Synthetic-NeRF v1 (test) | PSNR30.38 | 12 | |
| Novel View Synthesis | Synthetic 360 | FPS207.3 | 11 | |
| Novel View Synthesis | LLFF Forward-facing | FPS50.71 | 11 |