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Multiscale deep context modeling for lossless point cloud geometry compression

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We propose a practical deep generative approach for lossless point cloud geometry compression, called MSVoxelDNN, and show that it significantly reduces the rate compared to the MPEG G-PCC codec. Our previous work based on autoregressive models (VoxelDNN) has a fast training phase, however, inference is slow as the occupancy probabilities are predicted sequentially, voxel by voxel. In this work, we employ a multiscale architecture which models voxel occupancy in coarse-to-fine order. At each scale, MSVoxelDNN divides voxels into eight conditionally independent groups, thus requiring a single network evaluation per group instead of one per voxel. We evaluate the performance of MSVoxelDNN on a set of point clouds from Microsoft Voxelized Upper Bodies (MVUB) and MPEG, showing that the current method speeds up encoding/decoding times significantly compared to the previous VoxelDNN, while having average rate saving over G-PCC of 17.5%. The implementation is available at https://github.com/Weafre/MSVoxelDNN.

Dat Thanh Nguyen, Maurice Quach, Giuseppe Valenzise, Pierre Duhamel• 2021

Related benchmarks

TaskDatasetResultRank
Point Cloud CompressionMPEG 8i 10-bit (test)
Loot x300 Quality Score0.73
15
Point Cloud CompressionMVUB 10-bit (test)
Phil x2451.02
14
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