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Data-Efficient Reinforcement Learning with Self-Predictive Representations

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While deep reinforcement learning excels at solving tasks where large amounts of data can be collected through virtually unlimited interaction with the environment, learning from limited interaction remains a key challenge. We posit that an agent can learn more efficiently if we augment reward maximization with self-supervised objectives based on structure in its visual input and sequential interaction with the environment. Our method, Self-Predictive Representations(SPR), trains an agent to predict its own latent state representations multiple steps into the future. We compute target representations for future states using an encoder which is an exponential moving average of the agent's parameters and we make predictions using a learned transition model. On its own, this future prediction objective outperforms prior methods for sample-efficient deep RL from pixels. We further improve performance by adding data augmentation to the future prediction loss, which forces the agent's representations to be consistent across multiple views of an observation. Our full self-supervised objective, which combines future prediction and data augmentation, achieves a median human-normalized score of 0.415 on Atari in a setting limited to 100k steps of environment interaction, which represents a 55% relative improvement over the previous state-of-the-art. Notably, even in this limited data regime, SPR exceeds expert human scores on 7 out of 26 games. The code associated with this work is available at https://github.com/mila-iqia/spr

Max Schwarzer, Ankesh Anand, Rishab Goel, R Devon Hjelm, Aaron Courville, Philip Bachman• 2020

Related benchmarks

TaskDatasetResultRank
Reinforcement LearningAtari100k (test)
Alien Score801.5
23
Reinforcement LearningAtari 100k steps (test)
Median HNS0.415
20
Reinforcement LearningAtari 100k
Alien Score841.9
18
Autonomous DrivingCARLA (#HW)
Error Rate84
15
Visual Reinforcement LearningCARLA (#GP scenario)
ER62
15
Visual Reinforcement LearningCarRacing v0 (test)
Environment Reward3.80e+5
11
Atari Games PerformanceAtari 100k
Mean Score (HNS)0.704
10
Reinforcement LearningAtari 26 100K environment steps
Alien Score801.5
9
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