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Towards Distraction-Robust Active Visual Tracking

About

In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed cooperative-competitive multi-agent game, where a target and multiple distractors form a collaborative team to play against a tracker and make it fail to follow. Through learning in our game, diverse distracting behaviors of the distractors naturally emerge, thereby exposing the tracker's weakness, which helps enhance the distraction-robustness of the tracker. For effective learning, we then present a bunch of practical methods, including a reward function for distractors, a cross-modal teacher-student learning strategy, and a recurrent attention mechanism for the tracker. The experimental results show that our tracker performs desired distraction-robust active visual tracking and can be well generalized to unseen environments. We also show that the multi-agent game can be used to adversarially test the robustness of trackers.

Fangwei Zhong, Peng Sun, Wenhan Luo, Tingyun Yan, Yizhou Wang• 2021

Related benchmarks

TaskDatasetResultRank
Visual Active TrackingUnrealCV Parking Lot scene
EL331
21
Embodied Visual TrackingSimpleRoom Unseen Virtual Environment
EL500
16
Embodied Visual TrackingUrbanCity Unseen Virtual Environment
EL496
16
Visual Active TrackingUnrealCV Snow Village scene
EL424
11
Visual Active TrackingUnrealCV
EL474
11
Visual Active TrackingUnrealCV UrbanRoad scene
EL480
11
Visual Active TrackingUnrealCV UrbanCity 4D
EL381
10
Visual Active TrackingUnrealCV ComplexRoom 4D
EL401
10
Visual Active TrackingUnrealCV Average - Distractor Environments
EL371
10
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