OptiDICE: Offline Policy Optimization via Stationary Distribution Correction Estimation
About
We consider the offline reinforcement learning (RL) setting where the agent aims to optimize the policy solely from the data without further environment interactions. In offline RL, the distributional shift becomes the primary source of difficulty, which arises from the deviation of the target policy being optimized from the behavior policy used for data collection. This typically causes overestimation of action values, which poses severe problems for model-free algorithms that use bootstrapping. To mitigate the problem, prior offline RL algorithms often used sophisticated techniques that encourage underestimation of action values, which introduces an additional set of hyperparameters that need to be tuned properly. In this paper, we present an offline RL algorithm that prevents overestimation in a more principled way. Our algorithm, OptiDICE, directly estimates the stationary distribution corrections of the optimal policy and does not rely on policy-gradients, unlike previous offline RL algorithms. Using an extensive set of benchmark datasets for offline RL, we show that OptiDICE performs competitively with the state-of-the-art methods.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Offline Reinforcement Learning | D4RL halfcheetah-medium-expert | Normalized Score91.1 | 117 | |
| Offline Reinforcement Learning | D4RL hopper-medium-expert | Normalized Score111.5 | 115 | |
| Offline Reinforcement Learning | D4RL walker2d-medium-expert | Normalized Score74.8 | 86 | |
| Offline Reinforcement Learning | D4RL walker2d-random | Normalized Score9.9 | 77 | |
| Offline Reinforcement Learning | D4RL halfcheetah-random | Normalized Score11.6 | 70 | |
| Offline Reinforcement Learning | D4RL hopper-random | Normalized Score11.2 | 62 | |
| Offline Reinforcement Learning | hopper medium | Normalized Score94.1 | 52 | |
| Offline Reinforcement Learning | walker2d medium | Normalized Score21.8 | 51 | |
| Offline Reinforcement Learning | walker2d medium-replay | Normalized Score21.6 | 50 | |
| Offline Reinforcement Learning | hopper medium-replay | Normalized Score36.4 | 44 |