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QPLEX: Duplex Dueling Multi-Agent Q-Learning

About

We explore value-based multi-agent reinforcement learning (MARL) in the popular paradigm of centralized training with decentralized execution (CTDE). CTDE has an important concept, Individual-Global-Max (IGM) principle, which requires the consistency between joint and local action selections to support efficient local decision-making. However, in order to achieve scalability, existing MARL methods either limit representation expressiveness of their value function classes or relax the IGM consistency, which may suffer from instability risk or may not perform well in complex domains. This paper presents a novel MARL approach, called duPLEX dueling multi-agent Q-learning (QPLEX), which takes a duplex dueling network architecture to factorize the joint value function. This duplex dueling structure encodes the IGM principle into the neural network architecture and thus enables efficient value function learning. Theoretical analysis shows that QPLEX achieves a complete IGM function class. Empirical experiments on StarCraft II micromanagement tasks demonstrate that QPLEX significantly outperforms state-of-the-art baselines in both online and offline data collection settings, and also reveal that QPLEX achieves high sample efficiency and can benefit from offline datasets without additional online exploration.

Jianhao Wang, Zhizhou Ren, Terry Liu, Yang Yu, Chongjie Zhang• 2020

Related benchmarks

TaskDatasetResultRank
Multi-Agent Reinforcement LearningSMAC (test)
Win Rate (1c3s5z)97.1
63
Multi-Agent Reinforcement LearningSMAC
Win Rate (3m)98.8
34
Multi-Agent Reinforcement LearningSMAC maps
5m_vs_6m Score5
18
Cooperative Multi-Agent Reinforcement LearningAdversary (last 2% of train)
Mean Episodic Reward65.69
13
Cooperative Multi-Agent Reinforcement LearningCrypto (last 2% of train)
Mean Episodic Reward8.98
13
Cooperative Multi-Agent Reinforcement LearningSpeaker-Listener (last 2% of train)
Mean Episodic Reward-29.49
13
Cooperative Multi-Agent Reinforcement LearningDisperse (last 2% of train)
Mean Episodic Reward-2.99
13
Cooperative Multi-Agent Reinforcement LearningReference (last 2% of train)
Mean Episodic Reward-65.72
13
Multi-Agent Reinforcement LearningSMAC v2
Protoss Score19.2
9
Multi-Agent Reinforcement LearningPredator–Prey p = -5
Return0.00e+0
9
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