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UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction

About

Neural implicit 3D representations have emerged as a powerful paradigm for reconstructing surfaces from multi-view images and synthesizing novel views. Unfortunately, existing methods such as DVR or IDR require accurate per-pixel object masks as supervision. At the same time, neural radiance fields have revolutionized novel view synthesis. However, NeRF's estimated volume density does not admit accurate surface reconstruction. Our key insight is that implicit surface models and radiance fields can be formulated in a unified way, enabling both surface and volume rendering using the same model. This unified perspective enables novel, more efficient sampling procedures and the ability to reconstruct accurate surfaces without input masks. We compare our method on the DTU, BlendedMVS, and a synthetic indoor dataset. Our experiments demonstrate that we outperform NeRF in terms of reconstruction quality while performing on par with IDR without requiring masks.

Michael Oechsle, Songyou Peng, Andreas Geiger• 2021

Related benchmarks

TaskDatasetResultRank
3D surface reconstructionDTU (test)
Mean Chamfer Distance (CD)1.02
69
3D Geometry ReconstructionScanNet
Accuracy55.4
54
3D Object ReconstructionHO-3D (test)
RMSE Hausdorff Distance (mm)1.54
44
Surface ReconstructionDTU 1.0 (test)
Chamfer Distance (Scene 24)1.16
35
3D Reconstruction7 Scenes--
32
Texture ReconstructionHO-3D YCB Objects
PSNR32.28
18
3D ReconstructionEPFL Fountain-P11
Full Chamfer Distance26.16
10
Scene-level 3D ReconstructionScanNet
Accuracy55.4
8
3D Geometry ReconstructionDTU (all views)
Mean Chamfer-L11.02
8
Scene-level reconstructionScanNet
Chamfer Distance (L1)0.359
8
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