Behavior From the Void: Unsupervised Active Pre-Training
About
We introduce a new unsupervised pre-training method for reinforcement learning called APT, which stands for Active Pre-Training. APT learns behaviors and representations by actively searching for novel states in reward-free environments. The key novel idea is to explore the environment by maximizing a non-parametric entropy computed in an abstract representation space, which avoids challenging density modeling and consequently allows our approach to scale much better in environments that have high-dimensional observations (e.g., image observations). We empirically evaluate APT by exposing task-specific reward after a long unsupervised pre-training phase. In Atari games, APT achieves human-level performance on 12 games and obtains highly competitive performance compared to canonical fully supervised RL algorithms. On DMControl suite, APT beats all baselines in terms of asymptotic performance and data efficiency and dramatically improves performance on tasks that are extremely difficult to train from scratch.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Unsupervised Reinforcement Learning | URL Benchmark (Walker) | Flip Score235 | 12 | |
| Flip | URLB Walker 1.0 (test) | Mean Score596 | 12 | |
| Run | URLB Walker 1.0 (test) | Mean Score491 | 12 | |
| Stand | URLB Walker 1.0 (test) | Mean Score949 | 12 | |
| Walk | URLB Walker 1.0 (test) | Mean Score850 | 12 | |
| Walk | URLB Quadruped 1.0 (test) | Mean Score464 | 12 | |
| Run | URLB Quadruped 1.0 (test) | Mean Score390 | 12 | |
| Unsupervised Reinforcement Learning | URL Benchmark Jaco | Reach Bottom Left1 | 12 | |
| Jump | URLB Quadruped 1.0 (test) | Mean Score508 | 12 | |
| Unsupervised Reinforcement Learning | URL Benchmark Quadruped | Jump Score304 | 12 |