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Behavior From the Void: Unsupervised Active Pre-Training

About

We introduce a new unsupervised pre-training method for reinforcement learning called APT, which stands for Active Pre-Training. APT learns behaviors and representations by actively searching for novel states in reward-free environments. The key novel idea is to explore the environment by maximizing a non-parametric entropy computed in an abstract representation space, which avoids challenging density modeling and consequently allows our approach to scale much better in environments that have high-dimensional observations (e.g., image observations). We empirically evaluate APT by exposing task-specific reward after a long unsupervised pre-training phase. In Atari games, APT achieves human-level performance on 12 games and obtains highly competitive performance compared to canonical fully supervised RL algorithms. On DMControl suite, APT beats all baselines in terms of asymptotic performance and data efficiency and dramatically improves performance on tasks that are extremely difficult to train from scratch.

Hao Liu, Pieter Abbeel• 2021

Related benchmarks

TaskDatasetResultRank
Reinforcement LearningWalker URLB (downstream)
Flip Success Score729
12
Reinforcement LearningQuadruped URLB (downstream)
Jump Score720
12
Unsupervised Reinforcement LearningURL Benchmark (Walker)
Flip Score235
12
FlipURLB Walker 1.0 (test)
Mean Score596
12
RunURLB Walker 1.0 (test)
Mean Score491
12
StandURLB Walker 1.0 (test)
Mean Score949
12
WalkURLB Walker 1.0 (test)
Mean Score850
12
WalkURLB Quadruped 1.0 (test)
Mean Score464
12
RunURLB Quadruped 1.0 (test)
Mean Score390
12
Unsupervised Reinforcement LearningURL Benchmark Jaco
Reach Bottom Left1
12
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