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Neural Relightable Participating Media Rendering

About

Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the eagerly desired tasks like relighting, scene editing and scene composition. To tackle this problem, several recent methods propose to disentangle reflectance and illumination from the radiance field. These methods can cope with solid objects with opaque surfaces but participating media are neglected. Also, they take into account only direct illumination or at most one-bounce indirect illumination, thus suffer from energy loss due to ignoring the high-order indirect illumination. We propose to learn neural representations for participating media with a complete simulation of global illumination. We estimate direct illumination via ray tracing and compute indirect illumination with spherical harmonics. Our approach avoids computing the lengthy indirect bounces and does not suffer from energy loss. Our experiments on multiple scenes show that our approach achieves superior visual quality and numerical performance compared to state-of-the-art methods, and it can generalize to deal with solid objects with opaque surfaces as well.

Quan Zheng, Gurprit Singh, Hans-Peter Seidel• 2021

Related benchmarks

TaskDatasetResultRank
Participating Media Relighting and View SynthesisCloud (test)
PSNR33.51
6
Participating Media Relighting and View SynthesisBuddha3 (test)
PSNR34.03
6
RelightingDragon (test)
PSNR28.5
4
RelightingArmadillo (test)
PSNR26.6
4
Neural RenderingCow point illumination (test)
PSNR34.2
3
Neural RenderingBunny4-VaryA point illumination (test)
PSNR34.75
3
Neural RenderingBunny4-VaryG point illumination (test)
PSNR33.86
3
Neural RenderingBuddha3 point illumination (test)
PSNR33.77
3
Novel View SynthesisBunny point illumination (test)
PSNR33.49
3
Participating Media Relighting and View SynthesisCow (test)
PSNR33.32
3
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