Offline RL Without Off-Policy Evaluation
About
Most prior approaches to offline reinforcement learning (RL) have taken an iterative actor-critic approach involving off-policy evaluation. In this paper we show that simply doing one step of constrained/regularized policy improvement using an on-policy Q estimate of the behavior policy performs surprisingly well. This one-step algorithm beats the previously reported results of iterative algorithms on a large portion of the D4RL benchmark. The one-step baseline achieves this strong performance while being notably simpler and more robust to hyperparameters than previously proposed iterative algorithms. We argue that the relatively poor performance of iterative approaches is a result of the high variance inherent in doing off-policy evaluation and magnified by the repeated optimization of policies against those estimates. In addition, we hypothesize that the strong performance of the one-step algorithm is due to a combination of favorable structure in the environment and behavior policy.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Offline Reinforcement Learning | D4RL halfcheetah-medium-expert | Normalized Score93.5 | 117 | |
| Offline Reinforcement Learning | D4RL hopper-medium-expert | Normalized Score102.1 | 115 | |
| Offline Reinforcement Learning | D4RL walker2d-medium-expert | Normalized Score112.9 | 86 | |
| Offline Reinforcement Learning | D4RL walker2d-random | Normalized Score6.1 | 77 | |
| Offline Reinforcement Learning | D4RL halfcheetah-random | Normalized Score6.9 | 70 | |
| Offline Reinforcement Learning | D4RL Walker2d Medium v2 | Normalized Return81.8 | 67 | |
| Offline Reinforcement Learning | D4RL hopper-random | Normalized Score7.8 | 62 | |
| Offline Reinforcement Learning | D4RL halfcheetah v2 (medium-replay) | Normalized Score38.1 | 58 | |
| hopper locomotion | D4RL hopper medium-replay | Normalized Score97.5 | 56 | |
| Offline Reinforcement Learning | D4RL Hopper-medium-replay v2 | Normalized Return97.5 | 54 |